Monday, March 26, 2007

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Wednesday, March 21, 2007

Cows, Chickens, Rabbits and the Fishing Trawler

Avast, ye landlubbers! Murphy at Port Khazard has discovered a new spot teeming with fish for his trawler! He can't haul in this bountiful booty by his lonesome, though. With more high-quality fishy things to catch (those with the ability to catch manta rays and turtles, for example, are likely to catch quite a few more on the trawler than they could previously), it's time to strap on your Fishing gear, fix those leaks and start reaping the rewards.
Bring your friends along for a voyage on the high seas, but don't be afraid to get wet! The more friends that set sail, the greater the chance of more fish. Murphy has also fashioned himself a handy bank deposit box to allow you to send your fish straight to your bank (assuming you have the space, of course)!

RuneScape's Group of Advanced Gardeners (G.A.G.) recently commissioned the Makeover Mage to improve the appearance of their favourite animals. Sadly, the Mage was deeply involved in business with the Dorgeshuun, so he/she couldn't attend. Always resourceful, though, G.A.G. got some help from the Oneiromancer to tap into the Makeover Mage's dreams, so they could then manipulate him/her to cast the appropriate spells in his/her sleep. They're a cunning bunch, those farmers.
To cut a needlessly long story short, cows, chickens and rabbits now look fabulously new and shiny, and are sure to be a joy for players to slaughter!

In other news...

Fighters, fishers and deforesters alike may be pleased to hear that we've adjusted the game engine so that you don't stop fighting, fishing or felling trees when you rearrange items in your inventory. Similarly, we've made some changes to the prayer interface so that the buttons will light up as soon as you click them instead of waiting for the signal to reach the game servers, just like they used to do before last week's update.
The anchor from the Great Brain Robbery quest has had its stats boosted one more time. Its strength bonus has risen from 87 to 100 and its crush attack has increased from 80 to 92. On far-off Mos Le'Harmless, Smithing Smith has decided to change the fee he charges for repairing all broken anchors, so he'll now demand 230k coins to make your new anchors ship-shape and ready for head-pounding action.
Finally, there's a new button on the login screen that lets you move between game worlds more easily (unfortunately it is not available if you're using the unsigned version of the applet). Enjoy!

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Monday, March 19, 2007

Burgh de Rott Ramble

Those brave adventurers who have recently helped out the Myreque in the Darkness of Hallowvale quest will find loot-minded mercenaries are waiting at Paterdomus looking for guides down to Burgh de Rott.
The ability of these so-called 'mercenaries' ranges from experienced down to vampyre-fodder, but they can all lend their support to the cause of the Myreque. As an experienced member of the Myreque, you know Mort Myre like the back of your hand, so who better to guide them to Burgh de Rott?
Any of these mercenaries would be well-disposed to reward those that successfully guide them to their destination, no doubt with useful skill-related items. This new journey means that players can now lead villagers to safety from Burgh de Rott and bring back a fresh recruit on the return, meaning every trek can have purpose and reward.
With the recently repaired bank in Burgh de Rott being so handy, it couldn't be easier to prepare for plying those Morytanian swamp routes for some useful experience rewards.
With the growing number of visitors to Mort Myre recently, it's hardly surprising to find that more predatory creatures are carving themselves a niche in this forbidding swamp, so even those of you already familiar with the swamp-dwelling residents from Temple Trekking will be in for more surprises. Strange stories of dark nail beasts, humans turning into ghasts and zombie lumberjacks have all been reported to the authorities at Paterdomus - let's just hope you don't run into them when doing the Burgh de Rott Ramble.

Barrelchest Anchor
Players who've completed The Great Brain Robbery will find that we've made some changes to the Anchor weapon. In particular, we've increased its strength bonus to 87, but its attack speed has been reduced very slightly, as befits such a heavy item.
We have also increased the price, as we felt it was too cheap for such a powerful weapon. To make things fair, everyone will be able to get the anchor repaired one more time at the old price of 50k, but after that it will cost 700k to replace.
Finally, we have changed the way the anchor behaves when you die with it. If the anchor is one of the items you would normally expect to drop when you die, it will disappear and you will instead drop 230k coins. We made this change because the anchor is an item which people use for player-killing; we felt it was worth rewarding the big risks involved in killing a player-killer who was armed with this weapon.

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Friday, March 16, 2007

The Black Mask for training melee

This is really just a way to highlight the benefit of using the Black Mask when training meele on Runescape. its just a topic created to fit in the melee combat training category.

Slayer is a good skill to train in fact most of my money has come from there so it makes sense to train slayer when you are training combat, I take a slayer task and the monster I get decides what style of attack I will use, without Kurasks and Turoth my range would be embarrassingly low its only 90 at the moment but I am training strengh for now.

The Black Mask spells are pointless so you can forget about them and concentrate on the other benefits, you hit better with the Black Mask you hit harder and more often, for example when attacking Abyssal Demons I can hit 29 with a D scimmy at current level 97 strength this is fully potted and for a small while after, when I wear the Black Mask I can hit 35 with the scimmy.

This is a lot of difference and you can imagine how much quicker slayer tasks are completed and the extra xp for killing the monsters and getting on to new ones, you get combat xp, hp xp and slayer xp all in one go and extra fast.

I have always been one for making the most of my training times and this combination works well for me.

The Black Mask only benefits when training slayer.

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Thursday, March 15, 2007

[news]Postbag from the Hedge

Postie Pete has swallowed his pride and delivered some of the more dangerous letters this month, swinging by Waterbirth Island, the Barrows and Trollheim to deliver letters that are a smidgeon less than respectful! One particular adventurer is in Postie Pete's bad books for getting him kicked into the Lunar Sea by Dagannoth Supreme.
There is not a resentful bone in Postie Pete's skull, however, as he has not decided to sulk and retreat into his abode (yes, he has one!), but instead has worked on making the letters even snazzier! Feast your eye sockets on the new Postbag page, all courtesy of Postie Pete and his workmates in the R.P.D.T...

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[news]The Feldip Hills are alive with the sound of muuuusic!

We've just finished an enormous update to our music system to make the harps and bells of RuneScape's music all the sweeter.

Firstly, we've changed the underlying technology used to play the music. We've completely rewritten the music player from scratch, so it now uses a bank of instruments built into the game itself rather than using whatever your soundcard happens to have. This has the advantage that the music sounds the same regardless of your computer, rather than varying from machine to machine. This in turn allows us to fine-tune the music exactly, instead of having to try to get something which generally works. Our new music technology should also be more compatible, meaning the music works correctly on more operating systems and soundcards than before!

Secondly, we've gone through every single song in the game, (a huge undertaking: there are nearly 500 songs), and hand-tuned each one to sound optimal with our new instrument set! As a result, many of the songs are sounding better than ever before, and you can finally hear them as we intended them to sound.

You may also notice the shiny new button on the log-in page. This lets you turn off the log-in music to preserve your speakers while you pop off to get a snack or take a break, all without interfering with your music settings in-game.

So, if you've been put off listening to the music for one reason or another, now's the time to turn it on and enjoy the ambient delights!

We're still planning some more tweaks to the system to improve your auditory experience, so keep checking the front page for news.

In other news...

In addition to the big soundbank update today, we've added 'equip sounds' to armour and weapons.

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[news]Great Brain Robbery

Better dig out some protective headgear: the zombie pirates are back, and hungrier than ever for grey matter! Robbing innocent monks of their piece(s) of mind, crashing ships into their harmonious island monastery and generally raining on their pious parade - these scurvy dogs have set up a literal 'chop shop' in the once hallowed halls. Are there no depths to which they will not stoop? If you want to help out the cranially-challenged clergy and claim the reward for shifting the sort of headaches that even a willow bark infusion cannot remove, then speak to Brother Tranquility on Mos le'Harmless for details. New rewards - from craftable felines to the most nautical weapon in the game - await those players with the skill and know-how to foil the Great Brain Robbery!

In other news...

In the basement of the Tower of Life, players were finding they could steal other people's frogeels from combat. This has now been fixed.

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Tuesday, March 13, 2007

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Thursday, March 1, 2007

[news]Behind the Scenes - March

First up in March comes an exciting update to the way that the in-game music works. Soon, you'll all be able to hear the melodic strains of 'All's Fairy in Love and War', 'Romancing the Crone' and all the other songs exactly as the musicians intended, as well as toggling the log-in screen's music. This will also improve compatibility, so the music should work on many more systems once this is released.
The monks of Harmony Island have recently lost their piece of mind, as those dastardly pirates of not-really-alive persuasion attempt to take over their island. Brother Tranquility has managed to get away, though, and will be looking for help. You'll need to be ready for knockout gas and a boat-load of dodgy doctors, but who could refuse to help the monks victimised in the Great Brain Robbery? As always, those pesky pirates are bound to throw a holy spanner into the works, so be prepared to fight off some nasties and wield a new maul-esque weapon with its own special attack! Yarrr! Avast! The quest itself will also feature a brand new island with some really fantastic new pirates and animations… arrrr, that it will be.
Followers of the Morytanian struggle will notice a new route opening up in March. The
Temple Trekking service, in which you escort desperate NPCs to the relative safety of Paterdomus, will be expanding to include a return journey. This means that you will be able to escort folk back and forth across the fetid vampire-infested lands, picking up your rewards from the Burgh de Rott bank. New routes also mean new perils and new dangers, especially regarding the 'nail beast', who will no doubt be of interest to our potion-making community.
The cave goblins that you've helped out so much in the past are ready to return the favour this month, as the Council is finally going to open the gates wide. Dorgesh-Kaan is a remarkable city filled with all the technology of the Dorgeshuun... and a new
Agility course with sizeable rewards for the highly agile. Of course, Dorgesh-Kaan is a fully-fledged city, so there will be much more to it: from a marketplace to sell your intriguing surface food, to a Dorgeshuun inventor experimenting with Magic for the first time, and much more besides. There's even a new Slayer spot just beyond the city, where a strange beast lives - it's a cross between a mole and a basilisk, and a weird-looking beastie it is, too.
A few of the more domestic animals get their makeovers this month, with a few tweaks to make them more attractive to the farmers that look at them every day. Cows, chickens and rabbits may not be the most impressive of creatures, nor the most majestic, but they lie at the core of any farmer's stomach.
Finally, you'll have the opportunity to look into the dark heart of old
Varrock, digging holes into ancient caverns best left undisturbed. What Lies Below the city? What foul plots are afoot? Do you have what it takes to join the Varrock Palace Secret Guard? Don't expect a simple story in this quest, for the conspiracies and plans of wicked men are rarely transparent... though there will be Runecrafting rewards for anyone that can translate them.
As you know, we are committed to redesigning anything that needs improving, and this isn’t restricted to the graphics alone. As such, this month we will bring you the newly improved
Fishing Trawler. Players familiar with this content may have noted that the fishing nets didn’t necessarily catch that many fish. Well, Murphy has been working on a far more efficient way of doing things and he tells us that the rewards will increase dramatically once he's had a chance to fit the new nets… so you’ll be certain to see more sea turtles and manta rays gracing your local firepit.
Not only have we been beavering away behind the scenes to bring you more letters, pictures and QuestHelps, but we have also been tweaking the way the polls work. Player feedback is very important to us and although we do spend time reading the forums, you can’t all post at the same time… but in a poll, you can! Members: please make sure you fill in the polls. It’s your chance to let us know what you want!